Traverser

class Traverser(var maxScreenSpaceError: Double = 16.0, var maxDrawDistance: Double = 0.0, var skipLevelOfDetail: Boolean = true)

Per-frame tile-tree walk. Emits selected tiles (drawables) + requested tiles (fetches).

Constructors

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constructor(maxScreenSpaceError: Double = 16.0, maxDrawDistance: Double = 0.0, skipLevelOfDetail: Boolean = true)

Types

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object Companion
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class Result

Properties

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Keep tiles outside the view frustum selected when their bounding sphere intersects a shadow cascade's light-space box - their shadows still reach visible ground. Set per traversal by the layer (shadow layer active and the layer casts shadows).

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Skip tiles farther than this from the camera. 0 disables.

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Target pixel error. Lower = sharper, more fetches.

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OR-mode: refine on first loaded child and also select the parent as a stencil-masked fallback when any sibling is still loading. AND-mode (false) waits for every visible sibling. OR-mode is the Cesium skip-LoD default.

Functions

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Reused-list result; consume before the next call.