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Screen-space-error computation per the 3D Tiles 1.0 specification. SSE is the projected size in pixels of a tile's geometricError meters at cameraDistance. A traversal step descends when SSE > target; otherwise it renders the current LOD.

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class Traverser(var maxScreenSpaceError: Double = 16.0, var maxDrawDistance: Double = 0.0, var skipLevelOfDetail: Boolean = true)

Per-frame tile-tree walk. Emits selected tiles (drawables) + requested tiles (fetches).