WorldWind Kotlin
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2.1.1
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WorldWind Kotlin
WorldWind Kotlin
/
earth.worldwind.layer.ogc3d.draw
/
DrawableTileMesh
/
submeshBuffers
submesh
Buffers
var
submeshBuffers
:
Array
<
BufferObject
?
>
Combined VBO+EBO+batchIds buffer per submesh. Null entry → submesh draw skipped.