Buffer Object
Properties
Functions
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Bind this buffer to a target other than target. Same buffer storage, different binding point — used by callers that pack vertices + indices (+ batchIds) into a single buffer and bind it to both GL_ARRAY_BUFFER and GL_ELEMENT_ARRAY_BUFFER.
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True once the GL buffer object exists and has been uploaded (so bindBuffer will succeed). A non-null but not-yet-loaded buffer means an upload is still queued.
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Frees any resources associated with this instance. After this method returns the rendering resource is invalid, and any associated GL object is deleted.