use Batched Rendering
When true (default), POLYGON features in a tile are packed into one MvtBatchedPolygonTile and LINESTRING features into one MvtBatchedLineTile — one VBO + one EBO per tile per Globe.State, sub-draws bucketed by (color, width). Set false to fall back to per-feature Polygon/Path instances — required when overriding toRenderables to attach per-feature pick metadata or unique attribute mutations the batched path doesn't carry.