Batch Feature
One polygon feature pre-resolved into rings + style attributes. MvtVectorLayer builds this list off-thread during the tile fetch; MvtBatchedPolygonTile.assembleGeometry then turns it into GPU-friendly geometry on the render thread.
zOrder from MvtStyle.zOrderFor controls per-feature paint order within the tile. Features sort ascending; ties keep encounter order. Same-color features at different z's get separate triangle buckets, so an interleaving feature can paint between them.
Constructors
Properties
Hole rings, each flat interleaved [lon°, lat°, …]. Emptied after assembly.
Outer ring as flat interleaved [lon°, lat°, …] (degrees) — fed straight to earcut and the VBO. Emptied after assembly (the VBO holds it; pick path needs only pickPayload).
If non-null and the layer is pick-enabled, this feature draws separately with a unique pick color in pick mode and exposes pickPayload via PickedObject.userObject.