Mvt Picked Feature
Payload exposed via earth.worldwind.PickedObject.userObject when a vector-tile feature is picked. Carries the original MVT layer name, geometry type, and (lazily) the inflated property map so an app can pickedObject.userObject as? MvtPickedFeature and read e.g. the feature's name or kind to drive an info panel.
To avoid retaining a built map per feature (only the actually-picked one is ever read), it holds the raw tags + the layer's shared key/value dictionaries and inflates properties lazily on first access.
Created at tile fetch time when MvtVectorLayer.isPickEnabled is true and the layer is using the batched render path; null elsewhere.
Constructors
Properties
Feature properties, inflated against the layer dictionaries on first access (deferring the build off the per-tile assembly path to the actual pick).
Slippy-tile coordinates of the source tile (z, x, y), for users that need provenance.