AtmosphereLayer

Constructors

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constructor()

Types

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object Companion

Properties

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open override var displayName: String?
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Eye altitude (metres) below which the ground-atmosphere scattering is fully faded out, and above groundFadeFarAltitude fully applied, with a smoothstep in between. Near the surface the atmospheric path is negligible and the single-scatter model would over-redden the terrain ("Mars" tint); from space the full effect is preserved. Set both equal-or-inverted to disable the fade (always-full, legacy behaviour); set groundFadeFarAltitude to 0 to force the ground atmosphere off entirely.

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open override var isDynamic: Boolean
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open override var isEnabled: Boolean
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open override var isPickEnabled: Boolean
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open override var maxActiveAltitude: Double
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open override var minActiveAltitude: Double
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open override var opacity: Float

Functions

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open override fun getUserProperty(key: Any): Any?
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open override fun hasUserProperty(key: Any): Boolean
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open override fun putUserProperty(key: Any, value: Any): Any?
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open override fun removeUserProperty(key: Any): Any?
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open override fun render(rc: RenderContext)