Image Options
Options for images displayed by WorldWind components.
Properties
Indicates the in-memory configuration for images displayed by WorldWind components. By default, images are represented in the 32-bit RGBA_8888 configuration, the highest quality available. Components that do not require an alpha channel and want to conserve memory may use the 16-bit RGBA_565 configuration. Accepted values are ImageConfig.RGBA_8888 and ImageConfig.RGB_565.
Initial height for image that has no dimensions (e.g. SVG image)
Initial width for image that has no dimensions (e.g. SVG image)
Caps the decoded image to this maximum width/height (downsampled at decode time when possible). 0 means uncapped. Used to bound memory for large textures such as photogrammetry atlases.
Indicates the image sampling algorithm used by WorldWind to display images that appear larger or smaller on screen than their native resolution. Accepted values are ResamplingMode.BILINEAR and ResamplingMode.NEAREST_NEIGHBOR.
Indicates how WorldWind displays the contents of an image when attempting to draw a region outside of the image bounds. Accepted values are WrapMode.CLAMP and WrapMode.REPEAT.