DrawQuadState

open class DrawQuadState

Types

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object Companion
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open class VertexAttrib

Properties

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Ground-to-image homography in the same local frame as the vertex buffer (corner positions relative to vertexOrigin). Mapping: H * (P_x, P_y, 1)^T -> (uw, vw, w); fragment shader divides by w to land in the unit-square image space and then runs texCoordMatrix.

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Functions

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open fun drawElements(mode: Int, count: Int, type: Int, offset: Int)
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open fun reset()