Picked Object
Properties
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Cartesian point on the picked surface, reconstructed from the depth buffer at pick time. Set only on non-terrain top picks (terrain picks expose the geographic location via terrainPosition instead). Null when no shape was hit, or when the pick produced no usable depth value (e.g. cleared background).
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Skip the depth-buffer unprojection in earth.worldwind.frame.BasicFrameController.resolvePick for picks that live on the terrain surface (rasterised surface shapes / decals). Leaves cartesianPoint null so the caller falls back to the terrain pick's terrainPosition.
Functions
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Geographic equivalent of cartesianPoint on the given globe, or null when no depth value was usable.