is Sync Signalled
Non-blocking probe for sync: returns true once the fence has signalled (i.e. all GL commands issued before fenceSync have completed). Internally glClientWaitSync(sync, 0, 0) with no flush.
Non-blocking probe for sync: returns true once the fence has signalled (i.e. all GL commands issued before fenceSync have completed). Internally glClientWaitSync(sync, 0, 0) with no flush.