RayIntersector

Functions

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fun computeFirstIntersection(globe: Globe, ray: Line, transformedPoints: List<List<Vec3>>, eyePoint: Vec3): Position?

Computes intersections between a ray and transformed triangle points.

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fun computeIntersections(globe: Globe, ray: Line, transformedPoints: List<List<Vec3>>, eyePoint: Vec3): List<Position>