texture
Direct GPU-backed Texture for the quad's interior. Takes precedence over ShapeAttributes.interiorImageSource when set. Use this for content that's already on the GPU - e.g. an Android SurfaceTexture driven by MediaPlayer (typically wrapped as an earth.worldwind.render.OesExternalTexture) or any render-to-texture output. When the texture's target is GL_TEXTURE_EXTERNAL_OES, the OES variant of the surface quad shader is used automatically; the interior projection logic is otherwise unchanged.
Caller owns the texture's lifecycle.