Companion

object Companion

Properties

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Depth offset pulling non-surface CLAMP_TO_GROUND vector geometry slightly toward the camera, so it wins the depth test against the terrain it's draped on (tessellated independently, so it disagrees by a few vertices along the line) without punching through nearer terrain.

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const val NEAR_ZERO_THRESHOLD: Double = 1.0E-10
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const val OUTLINE_CORNER_LR: Float = 0.5f
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const val OUTLINE_CORNER_UR: Float = 1.5f
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const val POLE_PROXIMITY_DEG: Double = 75.0