setSVGSPCMColors

fun setSVGSPCMColors(symbolID: String, svg: String, strokeColor: Color, fillColor: Color): String


fun setSVGSPCMColors(symbolID: String, svg: String, strokeColor: Color, fillColor: Color, isOutline: Boolean): String

For Renderer Use Only Changes colors for single point control measures

Return

SVG String

Parameters

symbolID
svg
strokeColor

hex value like "#FF0000";

fillColor

hex value like "#FF0000";

isOutline

true if this represents a thicker outline to render first beneath the normal symbol (the function must be called twice)