Add Modifiers Geo
fun AddModifiersGeo(tg: TGLight, g2d: Graphics2D, clipBounds: Rectangle2D?, converter: IPointConversion)
fun AddModifiersGeo(tg: TGLight, g2d: Graphics2D, clipBounds: JsArray<Point2D>?, converter: IPointConversion)
Calculate modifiers identical to addModifiers except use geodesic calculations for the center point.
Parameters
tg
g2d
clip Bounds
converter