MilStd2525TacticalGraphic

actual open class MilStd2525TacticalGraphic @JvmOverloads constructor(symbolID: String, locations: List<Location>, boundingSector: Sector, modifiers: Map<String, String>?, attributes: Map<String, String>?) : AbstractMilStd2525TacticalGraphic
actual open class MilStd2525TacticalGraphic @JvmOverloads constructor(symbolID: String, locations: List<Location>, boundingSector: Sector, modifiers: Map<String, String>?, attributes: Map<String, String>?) : AbstractMilStd2525TacticalGraphic
expect open class MilStd2525TacticalGraphic constructor(symbolID: String, locations: List<Location>, boundingSector: Sector = defaultBoundingSector(locations), modifiers: Map<String, String>? = null, attributes: Map<String, String>? = null) : AbstractMilStd2525TacticalGraphic
actual open class MilStd2525TacticalGraphic constructor(symbolID: String, locations: List<Location>, boundingSector: Sector, modifiers: Map<String, String>?, attributes: Map<String, String>?) : AbstractMilStd2525TacticalGraphic

Constructors

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actual constructor(symbolID: String, locations: List<Location>, boundingSector: Sector, modifiers: Map<String, String>?, attributes: Map<String, String>?)
actual constructor(symbolID: String, locations: List<Location>, boundingSector: Sector, modifiers: Map<String, String>?, attributes: Map<String, String>?)
expect constructor(symbolID: String, locations: List<Location>, boundingSector: Sector = defaultBoundingSector(locations), modifiers: Map<String, String>? = null, attributes: Map<String, String>? = null)
actual constructor(symbolID: String, locations: List<Location>, boundingSector: Sector, modifiers: Map<String, String>?, attributes: Map<String, String>?)

Properties

attributes
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boundingSector
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var boundingSector: Sector
var boundingSector: Sector
var boundingSector: Sector
displayName
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open override var displayName: String?
open override var displayName: String?
open override var displayName: String?
open override var displayName: String?
eyeDistanceScalingThreshold
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Sets the eye distance above which to reduce the size of placemarks in this tactical graphics, in meters.

Sets the eye distance above which to reduce the size of placemarks in this tactical graphics, in meters.

Sets the eye distance above which to reduce the size of placemarks in this tactical graphics, in meters.

Sets the eye distance above which to reduce the size of placemarks in this tactical graphics, in meters.

isEnabled
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open override var isEnabled: Boolean
open override var isEnabled: Boolean
open override var isEnabled: Boolean
open override var isEnabled: Boolean
isHighlighted
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open override var isHighlighted: Boolean

Indicates whether the shape is highlighted.

open override var isHighlighted: Boolean

Indicates whether the shape is highlighted.

open override var isHighlighted: Boolean

Indicates whether the shape is highlighted.

open override var isHighlighted: Boolean

Indicates whether the shape is highlighted.

isPickEnabled
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open override var isPickEnabled: Boolean
open override var isPickEnabled: Boolean
open override var isPickEnabled: Boolean
open override var isPickEnabled: Boolean
isVisible
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var isVisible: (AbstractMilStd2525TacticalGraphic, RenderContext) -> Boolean?

Optional lambda to control current tactical graphics visibility based on its attributes and frame render context

var isVisible: (AbstractMilStd2525TacticalGraphic, RenderContext) -> Boolean?

Optional lambda to control current tactical graphics visibility based on its attributes and frame render context

Optional lambda to control current tactical graphics visibility based on its attributes and frame render context

Optional lambda to control current tactical graphics visibility based on its attributes and frame render context

modifiers
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pickDelegate
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open override var pickDelegate: Any?
open override var pickDelegate: Any?
open override var pickDelegate: Any?
open override var pickDelegate: Any?
sector
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val sector: Sector
val sector: Sector
val sector: Sector
symbolID
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zOrder
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open override var zOrder: Double
open override var zOrder: Double
open override var zOrder: Double
open override var zOrder: Double

Functions

getUserProperty
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open override fun <T> getUserProperty(key: Any): T?
open override fun <T> getUserProperty(key: Any): T?
open override fun <T> getUserProperty(key: Any): T?
open override fun <T> getUserProperty(key: Any): T?
hasUserProperty
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open override fun hasUserProperty(key: Any): Boolean
open override fun hasUserProperty(key: Any): Boolean
open override fun hasUserProperty(key: Any): Boolean
open override fun hasUserProperty(key: Any): Boolean
putUserProperty
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open override fun putUserProperty(key: Any, value: Any): Any?
open override fun putUserProperty(key: Any, value: Any): Any?
open override fun putUserProperty(key: Any, value: Any): Any?
open override fun putUserProperty(key: Any, value: Any): Any?
removeUserProperty
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open override fun removeUserProperty(key: Any): Any?
open override fun removeUserProperty(key: Any): Any?
open override fun removeUserProperty(key: Any): Any?
open override fun removeUserProperty(key: Any): Any?
render
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open override fun render(rc: RenderContext)
open override fun render(rc: RenderContext)
open override fun render(rc: RenderContext)
open override fun render(rc: RenderContext)
setAnchorLocations
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fun setAnchorLocations(locations: List<Location>)
fun setAnchorLocations(locations: List<Location>)
fun setAnchorLocations(locations: List<Location>)