Companion
Properties
Anchor Points: This graphic requires one anchor point that defines an object at a JsAny? grid location. This coordinate, which pinpoints the current physical location of a specific unit, weapon or sensor system, may change with the movement of the object. The symbol for that object is located at the anchor point.
Anchor Points: This symbol requires at least three anchor points to define the boundary of the area. Add as many points as necessary to accurately reflect the area’s size and shape. The LAA point symbol requires one anchor point and is connected to the area symbol with a straight line.
Anchor Points: This symbol requires a minimum of 6 anchor points. Add as many pairs of points as needed to accurately define the areas. The number of points shall always be an even number, with an equal number of points for both polygons. Points 1 through N/2 define the inner safe zone (zone 1). Points N/2 +1 though point N defines the outer zone (zone 2).
Anchor Points: The symbol requires N anchor points, where N is between 3 and 50. Point 1 defines the tip of the arrowhead. Point N-1 defines the rear of the symbol. Point N defines the back of the arrowhead. Anchor points are numbered sequentially beginning with point number one (1), in increments of one (1).
Anchor Points: The symbol requires N anchor points, where N is between 3 and 50. Point 1 defines the tip of the arrowhead. Point N-1 defines the rear of the symbol. Point N defines the back of the arrowhead. Anchor points are numbered sequentially beginning with point number one (1), in increments of one (1).
Anchor Points: This symbol requires one anchor point that defines an object at a JsAny? grid location. This coordinate, which pinpoints the current physical location of a specific unit, weapon or acquisition system, may change with the movement of the object. The symbol for that object is located at the anchor point.
Anchor Points: This symbol may contain multiple segments. Each segment requires 2 anchor points. Point numbers that define the trace of the segment are sequential beginning with point 1, in increments of 1, up to a max of 99 points. Each anchor point defines the endpoint of a segment’s center line. The anchor points are Air Control Points (ACP), Communications Checkpoints (CCP) or both.
Anchor Points: Where four points are available Point 1 and Point 2 define the ends of one arrow and Point 3 and Point 4 define the ends of the other arrow. Point 1 and Point 4 define the ends of their respective arrowheads. Where three points are available Point 1 defines the vertex of the symbol. Points 2 and 3 define the tips of the arrowheads.
Anchor Points: Where four points are available Point 1 defines the center of the circle. Point 2 defines the radius of the circle. Point 3 defines the curvature of the arc. Point 4 defines the end of the arrow. Where three points are available Point 1 defines the center point of the circle. Point 2 defines the tip of the arrowhead. Point 3 defines the 90 degree arc.
Anchor Points: This symbol requires a minimum of two (2) anchor points. Up to 298 additional points can be added to extend the line. The first point (point 1) defines the start point. The last point defines the endpoint. The points are numbered sequentially beginning with point one (1), in increments of one.
Anchor Points: This symbol requires two anchor points and a width, defined in meters, to define the boundary of the area. Points 1 and 2 will be located in the center of two opposing sides of the rectangle.
Anchor Points: This symbol requires one (1) anchor point to define the center of the area.
Anchor Points: This symbol requires one anchor (center) point to define the center of the symbol. The target tactical symbol shall be centered upon the center of the area. The size and the orientation of the target symbol are fixed within the area.