WorldWind Kotlin
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WorldWind Kotlin
WorldWind Kotlin
/
earth.worldwind.render.program
/
ViewshedKernelShaderProgram
/
loadArea
load
Area
fun
loadArea
(
mode
:
Int
,
halfX
:
Float
,
halfY
:
Float
)
mode
= 0 for circular AOI, 1 for rectangular.
halfX
/
halfY
are half-extents in pixels.