RenderableLayer

Constructors

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constructor(displayName: String? = null)
constructor(layer: RenderableLayer)
constructor(renderables: Iterable<Renderable>)

Properties

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val count: Int
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open override var displayName: String?
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open override var isDynamic: Boolean
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open override var isEnabled: Boolean
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open override var isPickEnabled: Boolean
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open override var maxActiveAltitude: Double
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open override var minActiveAltitude: Double
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open override var opacity: Float

Functions

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fun addRenderable(renderable: Renderable)
fun addRenderable(index: Int, renderable: Renderable)
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open override fun getUserProperty(key: Any): Any?
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open override fun hasUserProperty(key: Any): Boolean
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fun indexOfRenderable(renderable: Renderable): Int
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open operator override fun iterator(): MutableIterator<Renderable>
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open override fun putUserProperty(key: Any, value: Any): Any?
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open override fun removeUserProperty(key: Any): Any?
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open override fun render(rc: RenderContext)
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fun setRenderable(index: Int, renderable: Renderable): Renderable