intersectsSphere

fun intersectsSphere(worldCenter: Vec3, worldRadius: Double): Boolean

Sphere-vs-AABB intersection test in light-eye space. The world-space sphere (worldCenter, worldRadius) is transformed through lightView and tested against the cascade's xy AABB plus its [-range, +infty] z range — casters above the slice (positive ez) still cast shadows down, so there's no upper z bound.