Companion
object Companion
Properties
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Anisotropic-splat renderer setup: centres + scales + rotations + rgba (alpha baked in); SH still skipped (DC term only). Use when the shader does proper covariance projection but no view-dependent colour.
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Anisotropic-splat renderer setup with SH=1 view-dependent colour. Decodes all bands the payload ships; the renderer is responsible for picking the prefix it needs (typically SH=1 → first 9 floats per splat for the RGB-interleaved layout).
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Decode every field. Spec-compliant default.
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Round-splat renderer setup: only centres + scales + rgba (alpha baked in).