curved Glyph Advance Scale
Factor converting earth.worldwind.render.Font.measureChars advances (logical pixels) into the units of the rendered glyph bitmaps and the projected screen polyline. On platforms whose TextRenderer density-scales the glyph bitmap and projects into a device-pixel viewport (JVM, iOS, web) this is RenderContext.densityFactor; on platforms that rasterise text at logical size (Android) it is 1.
Factor converting earth.worldwind.render.Font.measureChars advances (logical pixels) into the units of the rendered glyph bitmaps and the projected screen polyline. On platforms whose TextRenderer density-scales the glyph bitmap and projects into a device-pixel viewport (JVM, iOS, web) this is RenderContext.densityFactor; on platforms that rasterise text at logical size (Android) it is 1.
Factor converting earth.worldwind.render.Font.measureChars advances (logical pixels) into the units of the rendered glyph bitmaps and the projected screen polyline. On platforms whose TextRenderer density-scales the glyph bitmap and projects into a device-pixel viewport (JVM, iOS, web) this is RenderContext.densityFactor; on platforms that rasterise text at logical size (Android) it is 1.
Factor converting earth.worldwind.render.Font.measureChars advances (logical pixels) into the units of the rendered glyph bitmaps and the projected screen polyline. On platforms whose TextRenderer density-scales the glyph bitmap and projects into a device-pixel viewport (JVM, iOS, web) this is RenderContext.densityFactor; on platforms that rasterise text at logical size (Android) it is 1.
Factor converting earth.worldwind.render.Font.measureChars advances (logical pixels) into the units of the rendered glyph bitmaps and the projected screen polyline. On platforms whose TextRenderer density-scales the glyph bitmap and projects into a device-pixel viewport (JVM, iOS, web) this is RenderContext.densityFactor; on platforms that rasterise text at logical size (Android) it is 1.