Mvt Perf Hud Layer
class MvtPerfHudLayer(target: MvtVectorLayer, xOffsetDp: Double = 8.0, yOffsetDp: Double = 48.0, displayName: String = "MVT Perf HUD") : AbstractLayer
Diagnostic overlay that reports the target layer's tile-cache and schema state. Useful during MVT style/source tuning — drop it next to the MvtVectorLayer in the engine's layer list and the corner of the viewport reports:
tiles loaded / pending / backoffschema = <detected>frame count (rolling, resets on overflow)
Renders via DrawableScreenTexture in the bottom-left at logical-pixel offsets scaled by RenderContext.densityFactor. No collision with the engine's other overlays; if you have the earth.worldwind.layer.CoordinatesDisplayLayer active too, raise yOffsetDp to keep lines from overlapping.
Constructors
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constructor(target: MvtVectorLayer, xOffsetDp: Double = 8.0, yOffsetDp: Double = 48.0, displayName: String = "MVT Perf HUD")