ElevationHeatmapLayer

Constructors

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constructor()

Properties

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Auto determines height limits from available terrain tiles. If false, then limits should be specified manually.

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RGB colors for five thresholds of heatmap

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open override var displayName: String?
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Last automatically calculated or manually specified min and max height limits

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open override var isDynamic: Boolean
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open override var isEnabled: Boolean
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open override var isPickEnabled: Boolean
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Configurable offset from maximal available terrain tile level to take into account when calculating height limits

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open override var maxActiveAltitude: Double
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open override var minActiveAltitude: Double
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open override var opacity: Float
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Functions

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open override fun getUserProperty(key: Any): Any?
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open override fun hasUserProperty(key: Any): Boolean
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open override fun putUserProperty(key: Any, value: Any): Any?
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open override fun removeUserProperty(key: Any): Any?
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open override fun render(rc: RenderContext)