Constructors

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constructor(layer: AbstractGraticuleLayer, sector: Sector)

Properties

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The sector spanned by this tile.

Functions

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open fun clearRenderables()
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Distance from this tile's nearest point to the camera, cached per camera position and elevation timestamp so the fog cull and the subdivision test share one computation per frame. 3D globes only - offset (2D continuous) globes reposition tiles without moving the camera point.

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Indicates whether this tile's Cartesian extent intersects a frustum.

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Indicates whether this tile intersects a specified sector.

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fun subdivide(div: Int, sector: Sector = this.sector): List<Sector>