UTMSquareZone

class UTMSquareZone(layer: AbstractUTMGraticuleLayer, UTMZone: Int, hemisphere: Hemisphere, UTMZoneSector: Sector, SWEasting: Double, SWNorthing: Double, size: Double) : UTMSquareSector

Represent a 100km square zone inside an UTM zone.

Constructors

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constructor(layer: AbstractUTMGraticuleLayer, UTMZone: Int, hemisphere: Hemisphere, UTMZoneSector: Sector, SWEasting: Double, SWNorthing: Double, size: Double)

Properties

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Determines whether this square is fully outside its parent grid zone.

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open override val layer: AbstractUTMGraticuleLayer
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var name: String?
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The sector spanned by this tile.

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Functions

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open override fun clearRenderables()
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open override fun createRenderables()
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Distance from this tile's nearest point to the camera, cached per camera position and elevation timestamp so the fog cull and the subdivision test share one computation per frame. 3D globes only - offset (2D continuous) globes reposition tiles without moving the camera point.

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open override fun getSizeInPixels(rc: RenderContext): Double
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Indicates whether this tile's Cartesian extent intersects a frustum.

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Indicates whether this tile intersects a specified sector.

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open override fun isInView(rc: RenderContext): Boolean
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open override fun selectRenderables(rc: RenderContext)
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fun subdivide(div: Int, sector: Sector = this.sector): List<Sector>