create

fun create(source: TiffDataSource, displayName: String = DEFAULT_NAME): GeoTiffImageLayer?

Build a layer over source. Returns null when the bytes aren't a GeoTIFF the engine can read or georeference — the reason is logged. On success the layer owns source and closes it in close.


fun create(dataset: GeoTiffDataset, displayName: String = DEFAULT_NAME): GeoTiffImageLayer

Build a layer over an already-open dataset.