build Tile Source Image Source
Construct a platform-specific ImageSource backed by source for tile (z, x, y). The platform actual returns an ImageSource.ImageFactory that fetches via TileSource.fetchTile and decodes the resulting bytes (PNG/JPEG/WebP/…) into the platform's native bitmap type.
Construct a platform-specific ImageSource backed by source for tile (z, x, y). The platform actual returns an ImageSource.ImageFactory that fetches via TileSource.fetchTile and decodes the resulting bytes (PNG/JPEG/WebP/…) into the platform's native bitmap type.
Construct a platform-specific ImageSource backed by source for tile (z, x, y). The platform actual returns an ImageSource.ImageFactory that fetches via TileSource.fetchTile and decodes the resulting bytes (PNG/JPEG/WebP/…) into the platform's native bitmap type.
Construct a platform-specific ImageSource backed by source for tile (z, x, y). The platform actual returns an ImageSource.ImageFactory that fetches via TileSource.fetchTile and decodes the resulting bytes (PNG/JPEG/WebP/…) into the platform's native bitmap type.
Construct a platform-specific ImageSource backed by source for tile (z, x, y). The platform actual returns an ImageSource.ImageFactory that fetches via TileSource.fetchTile and decodes the resulting bytes (PNG/JPEG/WebP/…) into the platform's native bitmap type.