ATAKImage Factory
open class ATAKImageFactory(tilesDao: Dao<ATAKTiles, Int>, isReadOnly: Boolean, contentKey: String, key: Int, format: Bitmap.CompressFormat, quality: Int = 100) : ImageSource.ImageFactory, ResourcePostprocessor
Properties
Functions
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Returns the bitmap associated with this factory. This method may be called more than once and may be called from a non-UI thread. Each invocation must return a bitmap with equivalent content, dimensions and configuration. Any side effects applied to the WorldWind scene by the factory must be executed on the main thread.
The factory must not retain any reference to the returned bitmap and must not attempt to recycle the bitmap.