EquirectangularProjection

Implements an Equirectangular projection, also known as Equidistant Cylindrical, Plate Carree and Rectangular. The projected globe is spherical, not ellipsoidal.

Constructors

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constructor()

Properties

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open override val displayName: String

This projection's display name.

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override val is2D: Boolean = true

Indicates whether this projection is a 2D projection.

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open override val isContinuous: Boolean = true

Indicates whether this projection is continuous with itself horizontally.

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Indicates the geographic limits of this projection. May be null to indicate the full range of latitude and longitude.

Functions

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open override fun cartesianToGeographic(ellipsoid: Ellipsoid, x: Double, y: Double, z: Double, offset: Double, result: Position): Position

Converts a Cartesian point to a geographic position.

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open override fun cartesianToLocalTransform(ellipsoid: Ellipsoid, x: Double, y: Double, z: Double, result: Matrix4): Matrix4
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open override fun geographicToCartesian(ellipsoid: Ellipsoid, latitude: Angle, longitude: Angle, altitude: Double, offset: Double, result: Vec3): Vec3

Converts a geographic position to Cartesian coordinates.

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open override fun geographicToCartesianBorder(ellipsoid: Ellipsoid, sector: Sector, numLat: Int, numLon: Int, height: Float, origin: Vec3?, offset: Double, result: FloatArray): FloatArray
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open override fun geographicToCartesianGrid(ellipsoid: Ellipsoid, sector: Sector, numLat: Int, numLon: Int, height: FloatArray?, verticalExaggeration: Double, origin: Vec3?, offset: Double, result: FloatArray, rowOffset: Int, rowStride: Int): FloatArray
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open override fun geographicToCartesianNormal(ellipsoid: Ellipsoid, latitude: Angle, longitude: Angle, result: Vec3): Vec3
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open override fun geographicToCartesianTransform(ellipsoid: Ellipsoid, latitude: Angle, longitude: Angle, altitude: Double, result: Matrix4): Matrix4
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open override fun intersect(ellipsoid: Ellipsoid, line: Line, result: Vec3): Boolean

Computes the first intersection of a specified globe and line. The line is interpreted as a ray; intersection points behind the line's origin are ignored.