TileMatrixSet

open class TileMatrixSet(val sector: Sector, val entries: List<TileMatrix>)

Constructors

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constructor(sector: Sector, entries: List<TileMatrix>)
constructor()

Construct empty tile matrix set.

Types

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object Companion

Properties

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Functions

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fun indexOfMatrixNearest(resolution: Angle): Int
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fun minRelevantIndexOfMatrix(maxIndex: Int = entries.size - 1): Int

Determine the min relevant index of matrix for the sector of this matrix set

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fun tileCount(sector: Sector, minIdx: Int, maxIdx: Int): Long

Calculates approximate count of tiles in specified sector within specified resolution range