LabelStyle

@Serializable
data class LabelStyle(val id: String? = null, var color: String = "ffffffff", val colorMode: ColorMode = ColorMode.normal, val scale: Float = 1.0f) : ColorStyle

Specifies how the Feature.name of a Feature is drawn in the 3D viewer. A custom color, color mode, and scale for the label (name) can be specified.

Constructors

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constructor(id: String? = null, color: String = "ffffffff", colorMode: ColorMode = ColorMode.normal, scale: Float = 1.0f)

Properties

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@XmlElement
open override var color: String

Color and opacity (alpha) values are expressed in hexadecimal notation. The range of values for any one color is 0 to 255 (00 to ff). For alpha, 00 is fully transparent and ff is fully opaque. The order of expression is aabbggrr, where aa=alpha (00 to ff); bb=blue (00 to ff); gg=green (00 to ff); rr=red (00 to ff). For example, if you want to apply a blue color with 50 percent opacity to an overlay, you would specify the following: 7fff0000, where alpha=0x7f, blue=0xff, green=0x00, and red=0x00.

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@XmlElement
open override val colorMode: ColorMode

Values for colorMode are ColorMode.normal (no effect) and ColorMode.random. A value of random applies a random linear scale to the base as follows. To achieve a truly random selection of colors, specify a base of white (ffffffff). If you specify a single color component (for example, a value of ff0000ff for red), random color values for that one component (red) will be selected. In this case, the values would range from 00 (black) to ff (full red). If you specify values for two or for all three color components, a random linear scale is applied to each color component, with results ranging from black to the maximum values specified for each component. The opacity of a color comes from the alpha component of and is never randomized.

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open override val id: String?
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@XmlElement
val scale: Float

Resizes the label.