Camera
Defines the virtual camera that views the scene. This element defines the position of the camera relative to the Earth's surface as well as the viewing direction of the camera. The camera position is defined by longitude, latitude, altitude, and either altitudeMode. The viewing direction of the camera is defined by heading, tilt, and roll. Camera can be a child element of any Feature or of NetworkLinkControl. A parent element cannot contain both a Camera and a LookAt at the same time.
Camera provides full six-degrees-of-freedom control over the view, so you can position the Camera in space and then rotate it around the X, Y, and Z axes. Most importantly, you can tilt the camera view so that you're looking above the horizon into the sky.
Camera can also contain a TimePrimitive. Time values in Camera affect historical imagery, sunlight, and the display of time-stamped features. For more information, read Time with AbstractViews in the Time and Animation chapter of the Developer's Guide.
Constructors
Properties
Specifies how the
Defines the horizontal field of view of the AbstractView during a tour. This element has no effect on AbstractViews outside of a tour. horizFov is inserted automatically by the Google Earth client (versions 6.1+) during tour recording. Regular AbstractViews are assigned a value of 60; views within Street View are assigned a value of 85 to match the standard Street View field of view in Google Earth. Once set, the value will be applied to subsequent views, until a new value is specified.
Rotation, in degrees, of the camera around the X axis. A value of 0 indicates that the view is aimed straight down toward the earth (the most common case). A value for 90 for tilt indicates that the view is aimed toward the horizon. Values greater than 90 indicate that the view is pointed up into the sky. Values for tilt are clamped at +180 degrees.