decode

fun decode(geometryBytes: ByteArray, texture: I3sGeometryDecoder.I3sTexture? = null, schema: I3sGeometrySchema = I3sGeometrySchema.DEFAULT, doubleSided: Boolean = false, positionScaleX: Double = 1.0, positionScaleY: Double = 1.0, emitNormals: Boolean = true, vertexMapper: I3sVertexMapper? = null): GltfModel

Decode a node's geometries/{n}.bin into a one-primitive model. texture is the node's base-color texture (a separate archive entry); doubleSided flips back-face culling.