GltfScene

Properties

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open override var displayName: String?
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open override var isEnabled: Boolean
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open override var isPickEnabled: Boolean
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open override var pickDelegate: Any?
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Cast/receive selector for cascaded sun shadows. Default ShadowMode.ENABLED = scene both casts and receives. Common opt-out: ShadowMode.RECEIVE_ONLY for HUD-style or self-lit glTFs that look wrong projected onto the ground.

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open override var zOrder: Double

Functions

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open override fun <T> getUserProperty(key: Any): T?
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open override fun hasUserProperty(key: Any): Boolean
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open override fun putUserProperty(key: Any, value: Any): Any?
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open override fun removeUserProperty(key: Any): Any?
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open override fun render(rc: RenderContext)