SURFACE

Drawables displayed on the globe's surface, beneath shapes and screen drawables.

Within this group the ordering convention is:

  • Double.NEGATIVE_INFINITY — 3D-Tile mesh content (writes GROUND_COVERED_BIT before terrain reads it).

  • -Double.MAX_VALUE — terrain depth-only quad (immediately after mesh).

  • Other zOrder values — terrain decals (imagery, surface shapes, etc.).

Properties

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expect val name: String
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expect val ordinal: Int