TiledVectorLayer

constructor(levelSet: LevelSet, tileFactory: TileFactory, maxLoadedTiles: Int = 256, maxConcurrentFetches: Int = 4, displayName: String? = null, maxLoadedTileBytes: Long = 0, maxTileAdmitWeightPerFrame: Int = 0)

Type Parameters

C

the per-tile content type held in the cache (e.g. List<Renderable>, a batched tile).