Package-level declarations
Types
Link copied to clipboard
Renders a standalone LAS/LAZ point cloud on the globe. Loading and parsing happen off the render thread; the first frame captures the Globe and georeferences the cloud into GPU-resident chunks, then every frame enqueues them through the engine's existing point path (DrawableTilePoints + Ogc3dTilesPointsProgram + PointCloudContent) — the same size-attenuated round splats the 3D-Tiles .pnts reader draws.