MvtVectorLayer

constructor(source: TileSource, minZoom: Int = 0, maxZoom: Int = 14, maxLoadedTiles: Int = 256, maxConcurrentFetches: Int = 4, maxConcurrentAssembly: Int = 4, simplifyGeometry: Boolean = true, simplifyMaxZoom: Int = 12, useBatchedRendering: Boolean = true, style: MvtStyle = DefaultMvtStyle, spriteAtlas: MvtSpriteAtlas? = null, displayName: String? = "Vector Tiles")